Resolution: 2592 x 1944
Subject: LCD screen
This set was a lot harder than I thought. Here's how and why:
- To do LCD camera tosses, you need an LCD monitor (I've only tried LCD computer monitors so far, but I assume that LCD TVs will work almost the same way).
- Now you need an image to display on the LCD. Some criteria I've found that works best include: mostly black image, few strokes of bright stripes, dots, outlined shapes, the brighter and thinner the lines, the better the camera toss will turn out. You can do this on Microsoft Paint, Photoshop, or you can try to find an image that might fit these criteria. Also, choose colors that you like and think will go good together. Colors tend to mix when doing LCD camera tosses, so always keep that in mind.
- Now you need to display this image on your LCD screen. The only colors that should show up are those colored lines. If theres any other color, including white, it will show up on in your camera toss. Optional but suggested - cover up external lights that may be surrounding your LCD screen (computer gadgets, clocks, lighted buttons, etc).
- Now that you've got your set up all done, you need to set up your camera. Make sure there's no flash and is on a slow shutter mode. If you are one of the few who are willing to use manual cameras, set these values accordingly.
- Here's the hard part - I found that most digital cameras auto-focus and because of the close proximity to the screen, and variable movements of the camera while tossing, the resulting image may come out unfocused. Thanks to mtnrockdhh, a trick you can use is half press the shutter button to set the focus. Once it's focused, you can fully press the shutter button and then release the camera into the air. This will take much practice. Once again, if you are using a camera in which you can manually set the focus, do so, this will eliminate a lot of effort and will increase the rate of a successful image.
- Now is the variated part of LCD tossing. You will need to experiment with different throwing styles, whether it's the traditional spin or a hand to hand throw and catch. You will also need to experiment on the distance from your camera to your screen. This particular set was done about 1.5 feet away. The speed of your spin is also another factor. I found that the faster you spin, the more busy and cluttered the image will turn out. The best method was just simply tossing it up with only 1 or 1.5 rotations max. And lastly, you will need to experiment with different images you display on your LCD. Find the combination you are most comfortable with, and your camera tosses will be personally perfect.
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